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04 October 2014 Reply
Thanks for your comment. I don't remember changing anything explicitly about this, the code used to the draw the image is probably unchanged since it was implemented. What is possible though is I changed the default InterpolationMode to be more appropriate (it's currently set to NearestNeigbour, which is the fastest at the expense of being blocky). You could try changing this to HighQualityBicubic and see if that helps. If this doesn't help and it's something else, perhaps drop me an email or forum post with screenshots or samples demonstrating the issue?