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06 May 2016 Reply
The ImageBox control wasn't really designed with that purpose in mind. Your best option is probably to enable VirtualMode, and set the VirtualSize property to be large enough to handle the image and any angle it is rotated at. This means you would have to draw the image yourself though using the VirtualPaint event, but all in all it shouldn't be too much trouble - certainly easier than the actual act of rotating the image.