Archive Browser
Download LangtonsAntSimulator.zip version 2.0.0.0, last updated 08/03/2011 (366.76 KB)
Download- md5: 347f7d65e83267424d0afa1dffdaae45
namespace LangontsAntSimulator
{
partial class ActorViewer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.locationTextBox = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.facingTextBox = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.nextMoveTextBox = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(3, 6);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(51, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Location:";
//
// locationTextBox
//
this.locationTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.locationTextBox.Location = new System.Drawing.Point(70, 3);
this.locationTextBox.Name = "locationTextBox";
this.locationTextBox.ReadOnly = true;
this.locationTextBox.Size = new System.Drawing.Size(173, 20);
this.locationTextBox.TabIndex = 1;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(3, 32);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(42, 13);
this.label2.TabIndex = 2;
this.label2.Text = "Facing:";
//
// facingTextBox
//
this.facingTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.facingTextBox.Location = new System.Drawing.Point(70, 29);
this.facingTextBox.Name = "facingTextBox";
this.facingTextBox.ReadOnly = true;
this.facingTextBox.Size = new System.Drawing.Size(173, 20);
this.facingTextBox.TabIndex = 3;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(2, 58);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(62, 13);
this.label3.TabIndex = 4;
this.label3.Text = "Next Move:";
//
// nextMoveTextBox
//
this.nextMoveTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.nextMoveTextBox.Location = new System.Drawing.Point(70, 55);
this.nextMoveTextBox.Name = "nextMoveTextBox";
this.nextMoveTextBox.ReadOnly = true;
this.nextMoveTextBox.Size = new System.Drawing.Size(173, 20);
this.nextMoveTextBox.TabIndex = 5;
//
// ActorViewer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.nextMoveTextBox);
this.Controls.Add(this.label3);
this.Controls.Add(this.facingTextBox);
this.Controls.Add(this.label2);
this.Controls.Add(this.locationTextBox);
this.Controls.Add(this.label1);
this.Name = "ActorViewer";
this.Size = new System.Drawing.Size(246, 224);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox locationTextBox;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox facingTextBox;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox nextMoveTextBox;
}
}
Donate
This software may be used free of charge, but as with all free software there are costs involved to develop and maintain.
If this site or its services have saved you time, please consider a donation to help with running costs and timely updates.
Donate